Chapter 13. Outputs Windows

On MagicQ you can view the Outputs in many different ways. MagicQ supports up to 4 different Output Windows. This allows four different output views to be viewed simultaneously.

Press the Out button to open the main Output Window. Press 2 and then Out to open the second Output Window, 3 + Out for Output Window 3 and 4 + Out for Output Window 4. The 2nd Output Window – the Output Info Window can also be opened by pressing CTRL + OUT.

In the Outputs Window, just as in the Programmer Window and Palette View Window there is auto ordering of heads. MagicQ orders the heads according to the selection order. When no heads are selected the order is the normal head order. Auto ordering can be turned off in the Setup Window under Windows, “Auto Row ordering”.

The Outputs Window has many different views – press the soft buttons on the top left hand side to change the views.

13.1. Heads View

The Heads View shows information for all of the heads patched in the show - press the VIEW HEADS soft button.

The sort order of the heads is as chosen in the Patch Window, Sort Head. If the Setup option, View Settings, Windows, Auto Row Ordering is set to "yes" then the sort order is modified to show the currently selected heads at the top.

The Output values shown are the values calculated internally in MagicQ BEFORE any patch adjustments are made such as dimmer curves, offsets, inverts, merges, min and max and vdims.

Press CTRL and SHIFT to see the 16bit raw DMX output values.

You can request only information for certain heads to be shown by using the PROG ONLY, SEL ONLY and SEL PB soft buttons. These show respectively, heads that are active in the programmer, selected heads, and heads in the current cue on the selected playback.

You can choose what information is shown for the heads using the VIEW VALS, VIEW RAW and VIEW PLAYBACK and VIEW CUE IDS soft buttons. VIEW VALS shows the values including range and palette names. VIEW RAW shows the numeric values. VIEW PLAYBACKS shows which Playback is controlling the attribute and VIEW CUE IDS shows which Cue ID in a Playback is controlling the attribute.

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The following colours are used:

Red: Attributes that are in the Programmer

White: Attributes under control of a Playback.

Blue: Attributes controlled by the currently selected Playback

Grey: Attributes not under control of Playbacks or Programmer

13.2. Intensity View

The Intensity View shows just intensity information for the patched heads enabling a large number of heads to be shown within the window. Press the VIEW CHANS and VIEW INT soft buttons. Intensity level is shown as a percentage (%).

The sort order of the heads is as chosen in the Patch Window, Sort Head. If the Setup option, View Settings, Windows, Auto Row Ordering is set to "yes" then the sort order is modified to show the currently selected heads at the top.

The Output values shown are the values calculated internally in MagicQ BEFORE any patch adjustments are made such as dimmer curves, offsets, inverts, merges, min and max and vdims.

Use the VIEW HORIZ soft button to change whether heads are shown horizontally or vertically.

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The VIEW NAMES soft button allows names to be shown. Deselect this option if you wish to maximise the number of heads shown in this window or you wish to have a more traditional theatre channel list view.

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The VIEW COLS soft buttons allows colours to show the state of the channel.

Red

In programmer

Cyan

Increasing value

Green

Decreasing value

White

Static value controlled by Playback/Cue

Magenta

Tracked value

13.3. DMX Channels View

The DMX Channels View shows the actual values that are being output on the DMX or on the network. Press the VIEW CHANS, VIEW DMX and VIEW VALS soft buttons. Note that these values are the real output values – if the output is enabled then these values will be the values transmitted in the DMX packets on the wire. Inversions, merging, and all other modifications are made to the values before they are displayed in this Window.

Intensity channels are shown in red, position in green, colour in purple and beam in yellow. Channels that are not patched are shown in grey.

Use the View Names option on soft button B to make it easier to find specific DMX channel outputs.

Use the VIEW INPUTS / VIEW OUTPUTS soft buttons to view the DMX / network values that are being received rather than the ones being transmitted.

When viewing the Inputs it is possible to select the VIEW MIN MAX soft button to show the maximum values received. Deselecting the VIEW MIN MAX resets the view.

VIEW ARTNET changes to a view of the first 256 Art-Net universes with a count of the number of Art-Net packets being received on each universe per second. From v1.7.1.3, counts in red show an Art-Net universe where there is a conflict from 2 or more consoles.

13.4. Movement View

Press the VIEW CHANS, VIEW DMX and VIEW MOVE soft buttons for movement view.

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The movement view shows the relative positions of heads in terms of pan and tilt range on a 2D map. It also shows the current colour of the heads. This enables previewing of FX and relative positions without the lighting rig. Press the VIEW CHANS, VIEW DMX, VIEW MOVE soft buttons.

13.5. Chart View

Press the VIEW CHANS, VIEW DMX and VIEW CHART soft buttons for chart view.

In this view whole universes of DMX are shown in a graphical format. Use Encoder A to change the starting universe.

Press VIEW INPUTS to view the DMX inputs to the console instead of the outputs.

13.6. Plan View

Plan View enables 2D plans of the stage rig constructed and viewed. It also enables grids of LED or dimmers to be created for use with the in-built pixel mapping (Bitmap FX) engine. Press the VIEW PLAN soft button.

13.6.1. Creating rig plans

It is possible to create a rig plan in the Outputs window, so that you can easily identify the levels and colours of your moving lights based on their position in the lighting rig. The model of the rig in MagicQ consists of a grid - each cell can be assigned to a particular head number.

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In the Outputs Window, select View Plan. Then select View Grid and View Hd Nos. Press Grid Size and enter a matrix size for your lighting rig – e.g. 30/20 gives a 30 by 20 grid.

A grid is now displayed. In each of the boxes enter the head number of the head that you wish to be represented in this box. In order to make best use of this feature all heads should have unique numbers.

The grid can be zoomed on encoder E.

13.6.2. Inserting heads using heads numbers

You can use SHIFT or CTRL and the cursor keys to cursor select a number of items and set a sequence of head numbers starting from the entered head number. The order of the cursor selection determines how the items are ordered - for example, cursor selecting an area from bottom right to bottom left and then to top left will cause the heads to be number from bottom right to top left starting horizontally.

Note that it is not necessary to have a head number assigned to every cell in the grid – cells can be blank. This enables the lights to be positioned in the grid in a corresponding way to how the heads are positioned on the rig.

To remove a head number from a cell, press REMOVE and select the cell. Move and Copy can also be used to quickly move or copy one or more cells.

13.6.3. Inserting Heads using Insert Heads

You can use the INSERT HEADS button to insert the currently selected heads into the grid. The heads are placed in order of head number. If no heads are selected then all heads from the patch are inserted.

The Insert Heads soft button has the options Horiz, Vert, Dup Ele (Horiz), Dup Ele (Vert), 3D and and Col Web.

Horiz, Vert insert into the Grid in the horizontal or vertical direction. Multi element heads will be inserted into separate grid cells according to the width and height specifiers in the personality and using the shape from the personality to determine the orientation of the multiple elements. Duplicate element heads will be inserted as a single cell.

Dup Ele (Horiz) and Dup Ele (vert) are used to insert all the elements of a Duplicated Element head into the grid as separate cells. The duplicated elements will be inserted into separate grid cells according to the width and height specifiers in the personality and using the shape from the personality to determine the orientation of the duplicated elements.

Note that Horiz and Vert refer to the relationship between separate heads, not the orientation of the multi elements or duplicated elements within a head. To rotate a multi element or a duplicated element head to an orientation that is different to that specified in the personality, use the Output Multi Head Support below.

3D is used for inserting for 3D pixel mapping in the 3rd dimension - only multi element heads can be inserted in 3D.

Col Web is for inserted Col Web only.

13.6.4. Output Grid Multi Head Support

The Output Grids supports manipulation of multi element heads and duplicated heads as complete objects. Multi Head mode is enabled on soft button D.

In Multi Head mode, MagicQ automatically keeps tracks of the elements of the the multi element or duplicated heads, adjusting them each time the head is inserted, moved or rotated in the Grid.

Setting Multi Head "off" will change back to each element operating independently as in previous versions of software.

13.6.5. Output Grid display modes

Press View Colours to view the outputs of your rig. When a head has a level greater than 0% the box starts to get filled until at 100% it is completely filled. The colour of the lamp is also indicated.

Pressing SHIFT + VIEW HD+INT shows both the head number and the current intensity.

Pressing SHIFT + VIEW CUE shows the contents of the current Cue instead of the Output. The current Cue is the Cue that is showing in the Cue Window - which normally is the active Cue on the currently selected Playback - unless the Cue Window has been locked to a specific Cue in a Cue Stack.

13.6.6. Selection of heads in Outputs Plan View

Heads can be selected from the plan view and then their parameters changed by pressing and holding the Group, Position, Colour or Beam buttons. When the programmer setting “Highlight defaults beam and colour” is enabled, any heads selected will have their dimmer set to 100% in open white.

When the Outputs Plan view is used as a stage plan it is possible to select multiple heads in a row or column by clicking on blank spaces in the grid.

Clicking on a blank space at the top edge of the grid will select/deselect heads in the whole column depending on the current selection state of the heads.

Clicking on a blank space on the left edge of the grid will select/deselect heads in the whole row depending on the current selection state of the heads.

Clicking on a blank space at the bottom edge of the grid will select the whole column regardless of the current state of selection of the heads.

Clicking on a blank space at the right edge of the grid will deselect the whole row regardless of the current state of selection of the heads.

Clicking within the grid on a blank space that is adjacent to a head will have the same effect as above – but only for all the heads directly adjacent to each other. As it is possible that the blank space that is clicked on may have more than one adjacent head, the priority is left, top, right, bottom.

For other plans where head numbers are packed into the grid with no blank spaces – e.g. LED arrays, it is still possible to use this method but the grid must have blank spaces around the edges of the grid.

13.6.7. Groups within Grids

From v1.7.6.8 it is possible to mix both individual heads and groups within a Grid.

Create a Grid as normal and then copy any required Groups from the Group Window into the Grid.

Groups in Grids can be used to select fixtures and are also used by the Pixel Mapper to output for all heads in the group instead of just for one head.

Note that if you wish to make an entire Grid work on Groups then this continues to be supported using Soft Button B "Grid Type" to select "Groups" instead of "Heads". All boxs in the Grid now refer to Groups instead of Heads.