Revision History |
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Revision Latest | 20/08/2024 | ChamSys |
Table of Contents
- 1. Introduction
- 1.1. MagicQ software and consoles
- 1.2. MagicQ MQ500M+ Stadium Console
- 1.3. MagicQ Compact Series
- 1.4. MagicQ Rack & DIN
- 1.5. MagicQ Wings for use with PC/Mac
- 1.6. Plugging Up
- 1.7. DMX Connections
- 1.8. Powering Up
- 1.9. Powering Down
- 1.10. Resetting the Console
- 1.11. Hard Reset
- 1.12. Power Supply Protection
- 1.13. Care of your MagicQ console
- 1.14. Safety Information
- 1.15. Security Information
- 1.16. Disposal Information
- 2. Installing MagicQ Software & Drivers
- 2.1. MagicQ software
- 2.2. MagicDMX
- 2.3. MagicQ Wings & Interfaces
- 2.4. MagicQ on Windows
- 2.5. MagicQ on Mac
- 2.6. MagicQ on Linux
- 3. Using MagicQ on PCs and Macs
- 3.1. Simple Generic Console
- 3.2. Technician Test Head
- 3.3. Demo Shows
- 3.4. Touch View
- 3.5. Playback mode
- 3.6. Copy and paste to external applications via the clipboard
- 3.7. MagicQ PC / Mac Restrictions (Demo Mode and Core Mode)
- 4. MagicQ Concepts
- 4.1. Show Storage
- 4.2. Output channels
- 4.3. Cues
- 4.4. Cue Stacks
- 4.5. Playbacks
- 4.6. Pages
- 4.7. FX
- 4.8. Window Layouts
- 4.9. Shift Functions
- 4.10. The Programmer
- 4.11. Help
- 5. MagicQ Layout
- 5.1. Physical layout
- 5.2. Keyboard, Keypad, Select & Confirm Windows
- 5.3. Common Actions
- 5.4. Icons
- 6. Quick Start
- 6.1. Starting up MagicQ
- 6.2. Calibrating the Touch Screen
- 6.3. Starting a New Show
- 6.4. Enabling Outputs
- 6.5. Connecting a MagicQ Playback Wing
- 6.6. Connecting External Monitors
- 6.7. Patching
- 6.8. Controlling Heads
- 6.9. Naming a Group
- 6.10. Recalling a Group
- 6.11. Setting Levels for Dimmers
- 6.12. Locating Heads
- 6.13. Modifying Attributes
- 6.14. Recording a Palette
- 6.15. Adding in FX
- 6.16. Recording a Cue
- 6.17. Recording a Cue Stack (Chase or Theatre Stack)
- 6.18. Selecting and recording complete window layouts
- 6.19. Saving the Show
- 6.20. Playback
- 7. Patching
- 7.1. Patching on MagicQ
- 7.2. Getting started with patching
- 7.3. Patching a Head or Dimmer
- 7.4. Head Names and Head Numbers
- 7.5. Gel name and number
- 7.6. Col Tags
- 7.7. Generating auto groups
- 7.8. Auto Palettes
- 7.9. Heads with multiple elements
- 7.10. Inverting and Swapping
- 7.11. Pan and Tilt Offsets
- 7.12. Applying Offsets using Update
- 7.13. Minimum and Maximum levels
- 7.14. Dimmer curves
- 7.15. Testing channels
- 7.16. Changing the DMX address of heads
- 7.17. Patching a Head to multiple DMX addresses
- 7.18. Unpatching a Head from a DMX address
- 7.19. Patching scrollers
- 7.20. Editing Heads
- 7.21. Cloning (Adding extra heads / dimmers to a programmed show)
- 7.22. Morphing Heads (Changing Head type)
- 7.23. Importing Heads
- 7.24. Exporting Heads
- 7.25. VL5 type channels (split personalities)
- 7.26. Merging with DMX input
- 7.27. Customising Locate, Default, Highlight and Lowlight values
- 7.28. Theatre Patch syntax
- 7.29. Virtual Dimmers
- 7.30. Patch Head Filtering
- 8. Setting Intensity levels
- 8.1. Using the on screen faders
- 8.2. Using the encoders
- 8.3. Using the keypad
- 8.4. Setting intensity FX from the keypad
- 8.5. Multi Element Heads
- 8.6. Setting intensity levels for DMX channels
- 8.7. Using Selected Heads
- 8.8. Using gel colours in the Intensity Window
- 8.9. Setting levels whilst running a show
- 8.10. Inbuilt Intensity Masters
- 8.11. Viewing Intensities in the Outputs Window
- 9. Controlling Attributes
- 9.1. Selecting Heads
- 9.2. Using Groups
- 9.3. Selecting Heads using the keypad
- 9.4. Selecting heads using the rig plan view
- 9.5. Head Macros
- 9.6. Locating Heads
- 9.7. Modifying Attributes
- 9.8. Colour Attributes
- 9.9. Flip / Mirror
- 9.10. Setting attribute values using the keypad
- 9.11. Reversing rotations
- 9.12. Snap colour
- 9.13. Default colour
- 9.14. Selecting individual Heads
- 9.15. Sub selection of elements
- 9.16. Sub Groups
- 9.17. Group Type
- 9.18. Highlight Mode
- 9.19. Lowlight function
- 9.20. Reselecting heads using Palettes and Intensities (Active Palette and Intensity)
- 9.21. Fan Mode
- 9.22. And Only
- 9.23. Group Window
- 10. Palettes
- 10.1. Using Palettes
- 10.2. Recording Palettes
- 10.3. Intensity Palettes
- 10.4. Duplicate elements in Palettes
- 10.5. Naming Palettes
- 10.6. Updating Palettes
- 10.7. Copying and moving Palettes
- 10.8. Removing attributes from Palettes
- 10.9. Viewing / Editing Palette contents
- 10.10. Linked Palettes
- 10.11. Using Palettes with times
- 10.12. Making Palettes into Cue Stacks
- 10.13. Selecting Palettes from the keypad
- 10.14. Merging of Palettes from another show
- 10.15. Modifying Palettes in the personality
- 10.16. Capturing Palettes from DMX input
- 10.17. Expanding Palettes
- 10.18. Replacing Palettes in Cues
- 10.19. Tracker Palettes
- 10.20. XYZ Palettes
- 10.21. Default Palettes
- 11. FX Engine
- 11.1. Adding in FX
- 11.2. Generating user FX
- 11.3. Editing user FX
- 11.4. Palette FX
- 11.5. FX colour flicks
- 11.6. FX using base colour
- 11.7. Group based FX
- 11.8. FX on Heads with Duplicated Elements
- 11.9. FX Window
- 11.10. Importing and Exporting the FX Library
- 12. Programmer
- 12.1. What is in the programmer?
- 12.2. Clearing the programmer
- 12.3. Activation by Channel or by Head?
- 12.4. Recording a Cue
- 12.5. Split Cue Times
- 12.6. Recording to a specific Cue Id
- 12.7. Snapshot Icons
- 12.8. Record Options
- 12.9. Active
- 12.10. Removing channels from the Programmer
- 12.11. Making channels hard values
- 12.12. Copy between heads
- 12.13. Blind programming
- 12.14. Parking (freezing) channels
- 13. Outputs Windows
- 13.1. Heads View
- 13.2. Intensity View
- 13.3. DMX Channels View
- 13.4. Movement View
- 13.5. Chart View
- 13.6. Plan View
- 14. Editing Cues
- 14.1. Including Cues into the Programmer
- 14.2. Editing using Include and Update method
- 14.3. Record Merge (Updating a Cue with the contents of the programmer)
- 14.4. Making changes to multiple Cues
- 14.5. Editing using Update
- 14.6. Direct Modification of Intensities in Cues
- 14.7. Copy heads in Cues
- 15. Cue Stacks
- 15.1. Cue Stack Window
- 15.2. Chase Timing
- 15.3. Cue Timing
- 15.4. Tracking
- 15.5. Cue Only
- 15.6. Mark Cues
- 15.7. The Cue Store and Cue Stack Store
- 15.8. Assigning Cues and Cue Stacks
- 15.9. Copying and Moving Cues
- 15.10. Linked Cues
- 15.11. Copying Cue Stacks
- 15.12. Removing Cues and Cue Stacks
- 15.13. Cue Stack Defaults
- 15.14. Col Tags
- 15.15. Cue Stack Favourites
- 15.16. Audio in Cue Stacks
- 15.17. Cue Stack Variables
- 15.18. Cue Stack Macros
- 15.19. Timecode Cue Stacks
- 15.20. Cue Stack timecode tracks
- 15.21. Importing timecode timings
- 15.22. Timeline
- 15.23. View Editor
- 15.24. View Cue Stack
- 15.25. View Marker Options
- 15.26. Choose Cue Stack
- 16. Playback
- 16.1. Playback Display
- 16.2. Activating and Releasing Playbacks
- 16.3. Fader control
- 16.4. Playback Buttons
- 16.5. Playbacks Window
- 16.6. Bank Pages
- 16.7. Default Cue Stacks
- 16.8. Synchronising Playbacks
- 16.9. Set lists
- 17. Cue Stack Options
- 17.1. Faders
- 17.2. Buttons
- 17.3. Function
- 17.4. Activate/Release
- 17.5. Advanced
- 17.6. Chase Options
- 17.7. Audio
- 17.8. Step (View Defaults only)
- 17.9. Step Times (View Defaults only)
- 17.10. FX (View Defaults Only)
- 18. Advanced Playback / Cue Stack Options
- 18.1. Interaction of HTP and LTP channels between Playbacks
- 18.2. HTP handling
- 18.3. LTP handling
- 18.4. All chans controlled LTP
- 18.5. HTP always active (Use HTP) option
- 18.6. Interaction of FX between Playbacks
- 18.7. Playback Priority
- 18.8. Playbacks ignore masters levels
- 18.9. Playback Stomping
- 18.10. Group Masters (Inhibit Masters)
- 18.11. Speed Masters
- 18.12. Advanced activate and release options
- 19. Live Programming (Busking)
- 19.1. Adding individual channels using preset faders
- 19.2. Over-ride / take-over
- 19.3. Viewing Cues and Cue Stacks
- 19.4. Modifying chase speed / crossfade
- 19.5. Modifying FX parameters
- 19.6. Stop / Starting Cue Stacks
- 19.7. Jumping to a Cue in a Cue Stack
- 19.8. Over-riding using the programmer
- 19.9. Adding in new FX
- 19.10. Applying palettes with time
- 19.11. Releasing / Clearing with time
- 19.12. Speed control
- 19.13. Busking Master
- 19.14. Programmer Master
- 19.15. Live Macro
- 19.16. Prog Store
- 20. Group Cues
- 20.1. Group Levels
- 20.2. Fanning
- 20.3. Group Elements
- 20.4. Fade Times
- 20.5. Recording
- 20.6. Including / Update
- 20.7. Active / Snapshot
- 20.8. Copying Head values
- 20.9. File Saving / Exporting / Merging
- 20.10. Updating Groups
- 20.11. Updating Cues
- 21. Execute Window
- 21.1. Design View
- 21.2. Full Screen View
- 21.3. Password Protection
- 21.4. Automated Start
- 21.5. Sizing of items
- 21.6. Faders
- 21.7. Buttons
- 21.8. Regions
- 21.9. Timing
- 21.10. Rate and parameters
- 21.11. Execute Window FX
- 21.12. Execute Window Soft Palettes
- 21.13. Execute Window sequencing
- 21.14. Execute Window Group
- 21.15. Button appearance
- 21.16. Speed Encoders
- 21.17. Attribute Encoders
- 21.18. Preload
- 21.19. Background
- 21.20. Special Options
- 21.21. Execute Window on iOS/Android remote
- 21.22. Execute Buttons on Go/Pause buttons
- 21.23. Multiple Execute windows
- 22. Automation
- 22.1. MagicQ Automation Window
- 22.2. Scheduled Events
- 22.3. Automated Start of Playbacks / Executes
- 22.4. Keyboard macros
- 23. Motorisation and Customisation
- 23.1. Stadium Playback banking
- 23.2. Fader modes
- 23.3. Playback Encoders
- 24. LED & Pixel Mapping
- 24.1. Patching LED on MagicQ
- 24.2. Using the Grid view in the Outputs Window
- 24.3. Pixel Mapper
- 24.4. 3D Pixel Mapping
- 24.5. Simple Pixel Map FX
- 24.6. Multi Element Heads
- 24.7. Making Grids of Groups
- 24.8. Programming LED using standard FX
- 24.9. Making groups out of LED pixels
- 24.10. Making new LED personalities on MagicQ
- 25. Colour Picker
- 25.1. Concepts
- 25.2. Views
- 25.3. Selection modes
- 25.4. Other functions
- 26. Controlling Media Servers
- 26.1. Patching Media Servers on MagicQ
- 26.2. Connecting via network
- 26.3. Configuring the Media Window
- 26.4. Thumbnail view
- 26.5. Live Previews
- 26.6. Media Window View
- 26.7. Using MagicQ and Media Server software on the same PC
- 26.8. CITP (MSEX) live feeds and MagicCap
- 26.9. Troubleshooting
- 27. Head Editor
- 27.1. How Heads are stored in MagicQ
- 27.2. Expanding Library head files
- 27.3. Loading new heads into MagicQ
- 27.4. Copying head files created on PC/Macs to MagicQ consoles
- 27.5. Modifying existing heads
- 27.6. Removing old heads
- 27.7. General View
- 27.8. Channels View
- 27.9. Ranges View
- 27.10. Palettes View
- 27.11. Macros View
- 27.12. User Icons
- 27.13. Heads with multiple elements
- 27.14. Custom gel libraries
- 27.15. Importing GDTF files
- 28. Curve Editor
- 28.1. Creating a curve
- 28.2. Editing a curve
- 28.3. Setting a dimmer curve
- 28.4. Importing/exporting curves
- 29. FX Editor
- 29.1. View General
- 29.2. View Chans
- 29.3. Palette FX
- 30. Network Manager
- 30.1. VIEW CHAMNET
- 30.2. VIEW ART-NET
- 30.3. VIEW SACN
- 30.4. VIEW RDM
- 30.5. VIEW LYNTEC
- 31. Remote Device Management (RDM)
- 31.1. Introduction
- 32. Networking of MagicQ systems
- 32.1. Network addresses and host names
- 32.2. Checking IP addresses - Ping Test
- 32.3. Checking consoles on the network
- 32.4. Grabbing shows from other consoles
- 32.5. Setting up Network Sessions
- 32.6. Multi Console Programming
- 32.7. Selective Channel Control
- 32.8. Restricted Features on Slave consoles
- 32.9. Playback Sync modes
- 32.10. Programmer Sync Modes
- 32.11. Universe Zoning
- 32.12. Inter Console Messaging
- 32.13. Control network
- 33. Manual configuration of Multi Console operation
- 33.1. Manual configuration of Hot take-over
- 33.2. Manual configuration of Playback synchronisation
- 33.3. Manual configuration of Show Data Synchronisation
- 33.4. Manual configuration of Selective Channel Control
- 33.5. Automatic backing up of shows from other consoles
- 34. Remote control of MagicQ
- 34.1. MagicQ Remote Control (Windows/Mac/Linux)
- 34.2. Remote control from MagicQ
- 34.3. iOS / Android Remote App
- 34.4. Remote control via web server
- 34.5. Remote control using Magic Wand simulator
- 35. ChamSys Remote Protocol Commands
- 35.1. Remote playback commands
- 35.2. Remote programming commands
- 36. Controlling MagicQ using UDP/IP
- 36.1. ChamSys Remote Ethernet Protocol
- 36.2. Writing to the network port
- 36.3. Reading from the network
- 36.4. Sample code fragments
- 37. Controlling MagicQ using the serial port
- 37.1. Connecting the serial port
- 37.2. Enabling the serial port
- 37.3. Writing to the serial port
- 37.4. Reading from the serial port
- 37.5. Testing receiving serial commands
- 38. Audio
- 38.1. Audio Input
- 38.2. Audio playback
- 38.3. USB sound cards
- 38.4. Control of Winamp
- 39. DJ
- 39.1. Supported Systems
- 39.2. Deck Configuration
- 39.3. Audio Window
- 39.4. Timecode and Level Synchronisation
- 39.5. Beat tracking
- 39.6. Diagnostics
- 39.7. Mixer Channel Configuration
- 40. MIDI
- 40.1. MIDI Notes and CC Receive
- 40.2. MIDI Notes and CC Transmit
- 40.3. MIDI problems
- 40.4. MIDI Show Control (MSC)
- 40.5. MIDI Beat Clock
- 40.6. MagicQ USB MIDI/Timecode box firmware versions
- 41. Timecode Support
- 41.1. Timecode Decode
- 41.2. Timecode from Winamp
- 41.3. Timecode from MagicHD
- 41.4. Timecode Simulator
- 41.5. Timecode Generation
- 41.6. Timecode Re-transmit
- 42. Remote Input port
- 42.1. Connection (MagicQ Consoles, MagicQ PC Wing Compact and MagicQ MaxiWing)
- 42.2. Connection (Original PC Wing)
- 42.3. Enabling the remote input in MagicQ
- 43. 10Scene
- 43.1. 10Scene Gateways
- 43.2. 10Scene Wall Plates
- 43.3. 10Scene enable
- 43.4. 10Scene action
- 43.5. Manual Zone Configuration
- 43.6. Passwords
- 43.7. Passcodes
- 43.8. Joining Zones
- 43.9. 10Scene remote triggers
- 43.10. 10Scene Remote app
- 43.11. Testing an installation
- 44. Scene Setter
- 44.1. Powering the Scene Setter
- 44.2. Configuration
- 44.3. Using the Scene Setter
- 44.4. Changing the IP Address
- 44.5. Setting up the Serial Port
- 45. Open Sound Control (OSC)
- 45.1. Setup
- 45.2. Receiving messages
- 45.3. Sending messages
- 45.4. TouchOSC
- 45.5. Troubleshooting
- 45.6. Notes
- 46. MagicQ Visualiser
- 46.1. MagicVis
- 46.2. Using MagicVis
- 46.3. Plot Window
- 47. Blind Visualisation
- 47.1. Split Visualisation in MagicVis
- 47.2. Automatic Source Selection
- 48. Using MagicQ with other Visualisers
- 48.1. Connecting to a Visualiser
- 48.2. Capture
- 48.3. WYSIWYG
- 48.4. Vision, Depence, L8
- 49. Trackers
- 49.1. MQ Track protocol
- 49.2. Object Transform Protocol
- 49.3. PSN/SpotMe
- 49.4. Scaling, Offsets and Swaps
- 49.5. Tracker Palettes
- 49.6. Using automations with Trackers
- 49.7. Tracking a fixed XYZ when lighting trusses moving
- 49.8. Tracking a moving MagicVis object
- 49.9. Tracker Simulator
- 49.10. Generic Tracker personality
- 49.11. Moving Vis Objects
- 49.12. Transmit Tracker 1 / Tracker 2 from Focus Hold
- 49.13. DMX Input tracking
- 49.14. Tracker Demo show
- 50. Settings
- 50.1. Programming Mode
- 50.2. Playback Mode
- 50.3. Advanced Settings Option
- 50.4. Output Settings
- 50.5. Wing Settings
- 50.6. Monitor Settings
- 50.7. Touch Screen Settings
- 50.8. Mode & Security Settings
- 50.9. Programming Settings
- 50.10. Keypad / Encoder Settings
- 50.11. Windows Settings
- 50.12. Cue Storage Settings
- 50.13. Playback Settings
- 50.14. Crossfade button function
- 50.15. Network Settings
- 50.16. WIFI Settings
- 50.17. Port Settings
- 50.18. MIDI / Timecode Settings
- 50.19. Multiple Console Settings
- 50.20. Hardware Settings
- 50.21. General Settings
- 50.22. Individual Playback Settings
- 50.23. Calibrating the touch screen
- 50.24. Displays brightness and contrast
- 50.25. Console lamp brightness
- 50.26. Button LED brightness
- 50.27. Controlling console lamp from the programmed show
- 50.28. Locking the console
- 50.29. Button test mode
- 51. System Management
- 51.1. Starting Up
- 51.2. Shutting Down
- 51.3. Saving Shows
- 51.4. Backing up to an external system
- 51.5. Loading Shows
- 51.6. Erasing
- 51.7. Show extras file
- 51.8. Import and Export of Show Data and Show Merging
- 51.9. Saving and Loading Settings
- 51.10. File Manager
- 51.11. Transferring files over network
- 51.12. Storage of MagicQ user files on PC/Mac
- 51.13. Reports
- 51.14. Status Window
- 51.15. Backup Archives
- 51.16. Using shows on different MagicQ products and show versions
- 51.17. MagicQ Profiles
- 51.18. User management
- 51.19. Restricting Remote App Access
- 51.20. Security
- 51.21. Saving Support files
- 51.22. Commands and Logs
- 52. Software & Firmware Upgrade
- 52.1. Changing MagicQ Console Software
- 52.2. Console Kernel Update
- 52.3. MQ80 Kernel v2 upgrade
- 52.4. Resetting a MagicQ console to factory defaults
- 52.5. Firmware
- 52.6. MQ50, MQ70 and MQ80 front panel firmware
- 52.7. MQ250M and Stadium Connect firmware
- 52.8. MQ500 Stadium firmware
- 52.9. MQ500M Stadium firmware
- 52.10. MQ500M Wing firmware
- 52.11. Compact & Mini Connect firmware
- 52.12. Firmware Change Log
- 52.13. Updating Firmware
- 52.14. Upgrading Legacy product firmware
- 53. Handy Hints
- 54. MagicQ Shortcuts
- 55. Troubleshooting
- 55.1. No outputs
- 55.2. MagicQ not responding
- 55.3. MagicQ responding slowly
- 55.4. Strange key presses, unexpected window changes
- 55.5. MagicQ console not booting
- 55.6. MagicQ console blank screen
- 55.7. MagicQ console white screen
- 55.8. MagicQ console distorted screen
- 55.9. MagicQ console internal touch screen not working
- 55.10. All 10 S buttons flashing blue
- 55.11. Fader, Encoder or Button not working correctly
- 55.12. Unable to save shows or patch heads after performing a *777 erase all on the console
- 55.13. "MagicQ needs to write to the install folder…" message on Mac
- 55.14. Linux: MagicQ fails to start / libGL error
- 56. Button Functions
- 57. Licensing
- 57.1. Qt
- 57.2. LibPNG
- 57.3. LibJPEG
- 57.4. LibJPEG-Turbo
- 57.5. LibICU
- 57.6. FFmpeg Binary
- 57.7. FFmpeg Library
- 57.8. LibArchive
- 57.9. Zlib
- 57.10. PortAudio
- Glossary
List of Tables
- 11.1. 100% FX spread (no FX Parts or FX Segments)
- 11.2. With FX Segments = 2’s
- 11.3. With FX Segments = 3’s
- 11.4. With FX Parts = 2’s
- 11.5. With FX Parts = 2’s, Segments = 3’s
- 27.1. Attrib No field
- 37.1. Serial port pinout
- 40.1. Supported MIDI messages
- 45.1. OSC Addresses
- 50.1. Setup, Prog Settings
- 50.2. Setup, Keypad Encoders
- 50.3. Setup, Windows
- 50.4. Setup, Playback
- 50.5. Setup, Cue Stack Defaults, Fader
- 50.6. Setup, Cue Stack Defaults, Flash
- 50.7. Setup, Cue Stack Defaults, Step
- 50.8. Setup, Cue Stack Defaults, Step Times
- 50.9. DMX I/O Out Protocols
- 50.10. Wings
- 50.11. Programming Wing Shortcuts
- 50.12. Old Products
- 54.1. Saving / Loading
- 54.2. Patching
- 54.3. Select Heads
- 54.4. Lamp On / Lamp Off / Reset
- 54.5. Setting Intensities
- 54.6. FX
- 54.7. Playback
- 54.8. Loading Values into the Programmer
- 54.9. Removing Values from the Programmer
- 54.10. Recording Cues
- 54.11. Record Merging / Removing
- 54.12. Editing Cues
- 54.13. Palettes
- 54.14. Palette Times
- 54.15. Information Windows
- 54.16. Net Session
- 54.17. Wing / Keypad short cuts
- 54.18. Console
- 54.19. Cue Stack Macros
- 54.20. Window Control
- 54.21. Stadium Shortcuts