Chapter 1. Version

1.1. New Features

1.1.1. Improved UNDO function

MagicQ UNDO can now be set so that all actions can be undone except for a small number of file related functions such as loading a new show file. In Setup, View Settings, Prog tab set "Undo mode" to "Undo programmer and actions".

Initially when UNDO is pressed any actions in the programmer will be undone - such as changes to head selection, head attributes such as Int, Pos, Col, Beam. Pressing UNDO again will undo any programmer changes for a maximum of 4 undo steps. After this UNDO will start undoing actions including Record, Set, Move, Copy, Remove and Patch operations.

It is possible to REDO any actions using SHIFT + UNDO. When some changes are undone, then once a new action is performed (e.g. recording a new Cue) it is then not possible to REDO any of the actions that were previously undone. The new action, and previous ones that have not been undone (or which have been redone) can be undone.

Press CTRL and UNDO to open the UNDO history window. In the UNDO history window it is possible to jump backwards and forwards in the UNDO history.

The UNDO history is reset when loading a new show file, or restarting the console.

The toolbar now supports Undo, Redo and Undo History in the Edit Menu. Short cuts CTRL Z and CTRL Y are supported for UNDO and REDO respectively.

Note that this function is "beta" and undoing actions could cause problems with the show file - we strongly recommend saving the show regularly to different named files and backing up to USB stick.

1.1.2. Support for Find in MagicQ windows

MagicQ now supports a Find function which searches the text fields in the current focused Window.

On the toolbar select Edit, Find or press the short cut key CTRL F. Alternatively on consoles press CTRL and CURSOR RIGHT. Then enter the text to search for. The find can also be invoked by entering text on the command line and then using any of the previous methods to start the Find operation.

To search again forwards press CTRL and CURSOR RIGHT. To search again backwards press CTRL and CURSOR LEFT.

The CTRL F shortcut only works on PC/Macs when MagicQ Keyboard Mode is set to Normal. In all other MagicQ Keyboard Modes the CTRL and keyboard keys open MagicQ windows.

1.1.3. Support for copying and pasting to external applications via the clipboard

MagicQ now supports copying and pasting to external applications such as Word, Excel and text editors.

On the toolbar select Edit, Copy or press the short cut key CTRL C. The item at the cursor position in the focused window, or multiple items if cursor selection is active, will be copied to the Clipboard. In the external application CTRL V (or Paste) can be used to paste the information.

It is possible to quickly select all items in a window on the toolbar by selecting Edit, Select All or using the short cut CTRL A.

It is also possible to copy and paste into MagicQ from external applications. In the external application use CTRL C or Copy to copy the required data to the Clipboard. In MagicQ change to the Window that you wish to paste to, cursor select the required cells and on the toolbar select Edit, Paste or press CTRL V. The data will be pasted into the MagicQ window. MagicQ only supports pasting of text data - typically names of items. When pasting to multiple selected cells MagicQ verifies that the quantity of data on the Clipboard matches the number of selected cells. Extreme care should be used when pasting into MagicQ.

The CTRL C, CTRL V and CTRL A shortcuts only work on PC/Macs when MagicQ Keyboard Mode is set to Normal. In all other MagicQ Keyboard Modes the CTRL and keyboard keys open MagicQ windows.

1.1.4. Col Tags

MagicQ now supports Col Tags on each of the Cue Stacks. Set Col Tags in the Cue Stack, Options, Function. When a Col Tag is set for a Cue Stack then that Col Tag is shown in the Playback legend above the Playback faders and buttons.

The RGB LEDs on the MQ500 and Stadium Wing playbacks can be set to show the colour of the Col Tags - in Setup, View Settings, View Windows set Playback Col Tags Playback to Cue Stack.

In the Patch Window it is now possible to sort by Col Tag.

Auto Groups now contains and option to create auto groups based on Col Tags.

1.1.5. MagicVis Gobos

MagicVis now supports the visualisation of two gobos at once. The two gobos can also be rotated independently of each other, if supported by the fixture.

1.1.6. Other Changes

Option added to Setup, View Settings, Playbacks, Split Crossfade to allow crossfader on Playback 2 or on Playbacks 2 and 3.

It is now possible to edit text in the Keyboard Window using the cursor keys, backspace and delete, enabling text to be inserted within existing text. When the Keyboard Window is opened it enters edit mode by default. For systems without mouse, touch or keyboard it is still possible to use the Keyboard Window key by key - press CURS DOWN to leave the edit box and then it is possible to select individual keys using the cursor keys and RETURN. To go back to editing press CURS UP to the top.

1.2. Bug Fixes

Fix to ensure RGB fixtures without intensities but with added VDIM default to RGB defaulted on and LTP control so that turning on intensity turns on the output in white.

Fix for Intensity Window when controlling multi element VDIM heads.

Fixed problem when stepping back in a Cue Stack with tracking FX. This affected beta only.

Fixed problem where incorrect data was removed when removing items from the View Palette window. Occurred if cursor selecting one of the first three columns as well as attributes columns.

Fixed reset when using pixelmap bounce FX on grids with width of 1 column or height of 1 row.

Fixed problem when replacing a Cue on an active playback (replace, not merge) that meant the Cue Engine was not updated until the playback was released.

When copying Cues from a Cue Stack onto a Cue Stack on another Playback the Halt, Move When Dark and other settings from the source Cue Stack are now maintained.