Chapter 49. Version

49.1. New Features

49.1.1. Simple Pixelmap FX

MagicQ now supports simple Pixelmap that run on groups without the need to patch the more advanced MagicQ Pixelmapper.

To apply a Pixelmap FX simply select a group, press ADD FX and select from the Pixelmap category.

Pixelmap FX are played back using the Group grid which defaults to a square grid. In the Group Window press VIEW GRID to view and edit the grid associated with that Group.

Group grids are separate from normal grids. In the Outputs Window, View Plan encoder A can be used first to select normal grids 1 to 100 and then a grid for each Group.

Group grids can only contain heads that are within the Group.

Note that Simple Pixelmap FX are not supported in previous versions. Shows using Simple Pixelmap FX can be loaded into previous versions, but the Pixelmap FX will not run.

49.1.2. Control of ArtNet nodes

MagicQ now supports configuring ArtNet nodes directly. In Setup, View DMX I/O press the Net Manager soft button and View ArtNet.

The node IP address, name and start address can be configured.

49.1.3. Support for RDM nodes

MagicQ now supports RDM nodes - in Setup, View DMX I/O go to View RDM.

Press the DISCOVER ALL soft button to search for all RDM devices on connected ArtNet nodes supporting RDM. Only ArtNet universes that are configured in DMX I/O will be checked. If required press SHIFT and GET TOD to get the table of devices. The fixture information should normally be automatically retrieved - in some cases it may be necessary to press the GET INFO soft button. Press SHIFT and CLEAR RDM to clear the list of RDM devices from Net Manager.

The DMX address and mode of RDM compliant fixtures can be set directly from MagicQ.

Device hours,lamp hours, lamp strikes, lamp state together with sensor information is provided at the top of the Window for the fixture that the cursor is on. Cursor up and down to view data for different fixtures.

It is possible to filter just by a specific universe using soft buttons A and B to set View Universe or View All.

Patching RDM fixtures into MagicQ

The Patch RDM HEAD soft button is used to patch the head at the cursor into the MagicQ show when the head is not already patched. Press SHIFT + PATCH ALL RDM to patch all the heads listed into MagicQ. Note that if the view is filtered to one universe then it will only patch the heads from that universe into MagicQ. With these functions the and mode on the physical fixture is not changed - the head is patched into MagicQ at using its current mode and address.

Manual Repatch

The MANUAL REPATCH soft button is used to repatch or readdress each RDM fixture manually within the show file. This enables the MagicQ show to be repatched to match the addresses on the fixtures, or the fixtures to be readdressed to match the MagicQ patch.

After pressing MANUAL REPATCH an option window is displayed with "Readdress physical fixture" and "Repatch show to fixtures". Once the option is chosen MagicQ will then show in the status bar "RDM Readdr" or "RDM Repatch". The first RDM fixture will be set to identify itself - normally on full or flashing. Stepping through using the NEXT HEAD and PREVIOUS HEAD buttons will identify each RDM fixture in turn. At any point selecting a head withing MagicQ using the Group, Plot, Output or keypad will cause that head either to be readdressed or repatched. For "RDM Readdr" the fixture address and mode are changed over RDM. For "RDM Repatch" the DMX address and DMX mode in the MagicQ show is changed.

To end the readdress/repatch go to the Net Manager and press the END READDRESS/END REPATCH soft button.

Auto address of fixtures

The AUTO ADDRESS soft button readdresses the physical DMX addresses on the fixtures over RDM so that the fixtures automatically fit onto the console universe correctly. MagicQ starts with the first fixture it has found at address 1 on the universe and then addresses one after another taking into account the number of channels for each fixture. In current software the AUTO ADDRESS soft button does not change the mode.

49.1.4. Multi console mode

Added a new Programmer Sync option which can be used in Net Sessions. In this mode the programmers between all the consoles in the Net Session are synchronised includign base levels, times and FX. Each console can select heads independently but any changes to parameters are in a common programmer. If RECORD is pressed on any console then the entire programmer state is recorded as normal. When Programmer Sync is enabled then MULTIPROG SEL CHANS is no longer used - all the outputs are controlled from the Master console.

Improved the reporting of Multi console state in Setup, View System, View Status, Comms.

Also improved the reporting of network console information in Setup, View System, View Status, Net Consoles to show product type and current net sessions state.

Added the ability to grab the complete show file and console settings over the network in a similar way to loading show and console. In Setup, View DMX I/O press SHIFT and GRAB SHOW+CONS. This provides an easy way to set up Slaves in a multiconsole system.

49.1.5. Personality libraries

Added support in MagicQ personalities for RDM Manufacture ID, Fixture Label and RDM Personality Number.

Added versioning support into MagicQ personalities. Version numbers increase when ChamSys make changes to the personalities. Personalities changed by users will also increase the versions number but the version is marked as "User".

49.1.6. Other Changes

Added Import option to enable loading of a show structure without patch/fixture data - only the names of the Groups, Palettes, Cues, Cue Stacks, Playbacks and Executes are loaded. From Setup press SHIFT, IMPORT SHOW and select "Show Structure".

Allow morphing and cloning with heads selected so that the select filtering can be used.

Support record merge and record remove into Cues and Cue Stacks in the Execute Window - single items only.

Added new "rndchase" Intensity FX to generate a random intensity pulse.

Exec Regions now use the Region times for fade in and out of Exec Region FX.

Improvements to MQ500 graphics , including swapping the Encoder identifier and button text around for the four main encoders so that the button text fits over the correct button.

Added mode to Head Type column in Patch View.

Added support for more Col Tags modes including fixture Col Tag from a new Tag column in the Patch, View Heads view.

Added support for RGB LEDs on MQ500 to be coloured according to function - Setup, View Settings, Windows, Playback Col Tags.

Added new option to Programmer Overrides HTP to enable programmer FX to be applied on top of playback base levels - Setup, View Settings, Programmer Overrides HTP = All Playbacks Except HTP Base - this for example, allows the final result to be seen when FX are merged into playbacks.

Added support for releasing intensity, pos, col, beam with time through new Release Attributes setting in the Cue Stack options. This option defaults to "All" attributes. The defaults can be changed in Cue Stack, View Defaults.

49.2. Bug fixes

Fixed problem where moving the Grand Master fader or pressing DBO would activate/release Playbacks.

Multiple fixes to Cue updates when tracking, including editing the first Cue in a Cue Stack and editing Cues before the currently active Cue. Fixes for updates when removing attributes from the current Cue.

Fix for FX tracking when a FX is tracking through a Cue Stack and is then blocked by base values in a subsequent Cue. Removing base values from the subsequent Cue now restarts the FX correctly.

Cue Stack would not always track properly when using FFWD/FBCK with Cues with Block FX in the Cue Stack.

Improved documentation regarding Unused Channels Return to Defaults setting, to clarify that channels are only returned to defaults once they have no level or FX. If a level is released but a FX remains, then the previous level will be maintained until the FX is also released.

Fixed FX fading out back to a FX in a different playback to use the release time on the playback being released if set to non zero. If the release time is zero then the fade time of the playback that is being reasserted will be used according to the setting Setup, View Settings, Playback, Go Reasserts Chans.

Fixed releasing a playback with time so that any running FX merge across to the FX in the reasserted Playback.

Fixed problem with multiple Playbacks with FX. Stopping the FX and then GOing the Cue Stack caused all playbacks to GO.

Modifying the Release time of a Cue Stack using the last row in the Cue Stack Window would not immediately affect attributes that were released within the Cue Stack (in Cue Steps with Tracking not set to L) until the Cue Stack was reloaded.

Fix for playbacks of Cues and Cue Stack macros when the Cues were empty Cues.

TC tracks record. In previous versions if you were recording a second or additional track then it played steps from other tracks.

Macros were not working from the Execute Window when the Macro Window was in View Data.

Fix for recording, removing, and naming direct to Execute Buttons set as Layouts.

Fix for including and recording Group FX which could cause the Group FX to get duplicated within the Cue.

Fix for copying heads using backwards head numbers - e.g. 1 THRU 6 COPY 12 THRU 7.

Fixed scrolling in cue stack window - only scrolls if the total number of steps in the Cue Stack do not fit in window.

Fixed issue which would prevent MQ40, MQ60 and MQ100 Pro 2014 consoles from accessing some USB sticks formatted without a partition table.

Fixed Cancel button in final dialogue when Loading Show + Console.

Fixed MagicVis flickering on Mac OS High Sierra.