Chapter 71. Version 1.7.4.4

71.1. New Functions

71.1.1. Execute Window Regions

Added Regions to the Execute Window to enable easier control of multiple items for attribute selection and soloing. Items in the Execute Window can be made part of the Region by selecting them with the cursor keys and pressing the SET REGION soft button.

If the Region includes a Group item then Palettes within that Region will only affect the fixtures within that Group. The Group does not need to be selected first - those palettes will affect the fixtures regardless of fixture selection. This enables colours and other attributes to be selected on different fixture types without changing the current selection. All Palettes are applied in the programmer as normal.

A Region should only have one Group in it.

If a Region includes Cue Stacks that are set as Solo, then all those Cue Stacks will solo together - i.e. only one will be active at a time. This enables the solo areas to be set out as a block whereas previous solo selections had to be in a horizontal line.

Use SHIFT and CLEAR REGION to clear a region. In Design View the region ID is shown in the top right corner of the item in Design View. Note that Win Size, Wallpaper, and Password have now been moved from the top menu to under the SET OPTIONS soft button.

If the CLEAR, LOCATE, LAMP ON, LAMP OFF, LAMP ON ALL, LAMP OFF ALL buttons are included in a Region then they only affect the fixtures from the Group controlling that region.

71.1.2. Execute Window timing

It is now possible to add Timing items to the Execute Window via the Assign Special, Timing button. The timings affect how Palettes are played back in the Execute Window. The options include setting a time in seconds for Palette fades, setting a split fade, and directions - normal, reverse, in to out, out to in and random.

The timing options include standard fades of 0, 1, 2, and 3 seconds and also allow custom times. A fade of 0 seconds ensures that Palettes snap in regardless of other MagicQ console settings such as Busking Rate masters.

If the Timing items are within a Region then those times only affect the fixtures from the Group controlling that region. Using multiple regions this enables different times to be used on different fixtures simultaneously.

A Region can be set up with palettes and timing items but without a Group. In this case the timing will be used with those Palettes when applied to the currently selected heads. This is useful for example to have timings on Colour and Position Palettes, but not on Beam Palettes.

71.1.3. Execute Window rate and parameters

It is now possible to add Rate items to the Excecute Window via the Assign Special, Rate Params button. The rate items affect how Cues, Cue Stacks and Programmer FX in the Execute Window are controlled. The Rate items include a Rate Tap to set the speed, controls to select Fade or Snap and controls to set the Parts to 2, 3 or 3.

If the Rate items are within a Region then they only affect the Cues, Cue Stacks and Programmer FX that are within the Region.

If the Rate items are not within a Region then they affect all Cues and Cue Stacks and Programmer FX in the Execute Window that do not have a Region set.

Rate items affect both FX and Chases. When a Cue Stack is set as Chase Timing then the Rate will affect the Cue Stack rate not the FX rate within the chase steps. Chases are not affected by Width controls.

The rate items affect the Cues and Chases regardless of whether they are active - so it is possible to set the speed, snap and width of a FX before activating a Cue or Cue Stack. Changes are stored with the Cue or Cue Stack so that when they are reactivated they will use the same parameters.

71.1.4. Execute Window FX

It is now possible to add simple FX items directly to the Execute Window via the Assign Special, FX button. The FX items generate FX for Intensity chase, Zoom chase, Colour flick, 2 Colour chase, 3 Colour chase and White Flick. In addition it is possible to add Colour 1, Colour 2 and Colour 3 buttons to select the Colours Palettes used within the FX.

If the FX items are within a Region then they use only the channels from the Group of that Region. If the FX items are not within a Region then they will use currently selected heads.

All the Colour FX items are affected by a change in Colour Palette. Note that Colour Flick only uses Colour 1, 2 Colour only uses Colour 1 and Colour 2. Intensity Chase, White Flick and Zoom Chase do not use any Colour Palettes. Colour Palettes can be selected before the FX items are active.

When the item is activated the FX is added to the Programmer. When it is deactivated the FX is removed from the Programmer. As the FX are in the Programmer they run at normal programmer priority overiding any FX from Playbacks. The BLIND button affects these FX just like any other values/FX in the programmer.

71.1.5. Execute Window Soft Palettes

The Execute Window supports Soft Palettes. These are Palettes that can easily be updated from other Palettes so that Cues and Chases can be immediately changed to have new values. This is useful for instance when running Cue Stacks with colour chases and wanting to update the colours.

Set "Item Type" to "Link" (Encoder E) in the Execute Window to set the Palette to be a Soft Palette. Soft Palettes are marked with a "S" in the top right corner.

To change the contents of the Palette press the item and then select another Palette (not a Soft Palette) from the Execute Window. The Soft Palette will be updated with the values from the other Palette for all the currently selected heads.

If the Soft Palette is set as part of a Region which has a Group and Palettes in it then it is not needed to press the Soft Palette - the individual Palettes can be selected directly to alter the Soft Palette. Note that in this case the Palettes in that Region only perform this function - they can not be used in the normal way.

71.1.6. Execute Window TC And Clock

It is now possible to add the TC simulator and supporting buttons to the Execute Window. This enables, for example a large display of current timecode value.

There is also a 12 hour and 24 hour clock - so the Execute Window can be used to show the current time.

There are also items to show the next Scheduled Event and the time remaining to the next Scheduled Event from the Scheduled Events in the Autom Window. This could be used to list the running order of bands playing at a Festival.

The TC display and the Clock items auto expand to take up to three times the normal item size if the surrounding items in the grid are empty.

71.1.7. FX Size and Speed Masters

The programming of FX Size and Speed Masters has been simplified for masters that use Groups. It is now possible to specify the attributes that the FX Size and Speed Masters control directly from the Cue Stack settings, via the Group Attributes setting in the Function tab. This avoids the need to create a Cue with the specific attributes. Simply set the Group ID and the Group Attributes to specify which fixtures and which attributes to control.

The options for Group Attribute are All, Pos, Pan, Tilt, Col, Intensity, Zoom.

If the Group ID is not specified then MagicQ continues to use the data from the Cue to determine the fixtures and attributes to control.

71.1.8. Colour Attributes

The colour attributes have been expanded from 8 to 13 attributes to improve the colour model and enable better morphing and control of LED fixtures with white, amber, UV and lime LEDs. The Col Mix attribute has been renamed White and Col 3 has been renamed Amber - this reflects the most common features that have been assigned to these attributes.

The new attributes are CTC, CTO, UVLime, Col5 and Col6. All of the personalities have been processed to ensure that the colours are matched to the correct attribute wherever possible.

The Colour Window now supports two pages of colour attributes. Page 1 is for the core colour mixing - Red, Green, Blue, Amber, White, UV Lime and the main 2 colour wheels Col1 and Col2. CTC and CTO default to encoders A and B on Colour Page 2. Col Macro has been moved from encoder E on page 1 to encoder E on page 2.

The Col Mix option in the personalities (Head Editor, View General, Options tab) has been enhanced to have a RGBW option as well as a RGBA and RGBAW option. RGB heads with white but no amber have been modified to use the RGBW option.

For heads with HSI or HSV models, Hue is always on the Cyan/Red attribute and Saturation is on the Magenta/Green attribute. The Col Mix option is set to HSI to enable MagicQ to recognise these heads.

Note that the personalities in use by a show are stored in the show file so existing shows will continue to run on the latest version of software exactly as before. When new heads are patched they will use the new head files with the support for the 2 pages of colour attributes.

Older software (prior to 1.7.4.4) does not support Colour Page 2. On these systems, if shows are updated with new head files or heads are patched from new head files, then in order to access any attributes on Colour Page 2 it will be necessary to edit the heads in the Head Editor to re-assign the attributes back to Colour page 1 or onto a Beam page.

71.1.9. Auto Palettes

MagicQ now automatically generates beam palettes for shutter, gobo rotation, iris and zoom attributes. Beam palettes for gobo rotation contain both Rotate 1 and Rotate 2 attributes if present in the fixture.

When creating palettes for Gobos if the personality does not have any gobo ranges with the Auto Pal option set, then MagicQ now generates gobo palettes based on all the gobos set with Range Type of Fixed, Index or Rotate.

Auto palette generation can be turned on and off and customised in the Patch Window, View Heads, soft button X. When set to All, all auto groups and auto palettes are generated. It is possible to individually select generation of groups, intensity, position, colour, gobos, rotate, iris, shutter, and zoom.

71.1.10. Reversing rotations

It is now possible to reverse the rotation direction of gobos in the selected heads.

Hold the MIR button and press the soft button for the rotate attribute (e.g. soft button E and F in beam Page 1).

On MagicQ PC or on systems without a MIR button, press SET and type "-" before pressing the soft button.

Each of the heads will be reversed individually - so if heads have a mixture of clockwise and counter clock wise rotation, then each head will be reversed so that you then have a mixture of counter clockwise and clockwise.

71.1.11. MQ500 changes

Added compatibility mode for MQ100 + Playback Wing (MQ200) so that shows programmed with a Playback Wing can be operated from the MQ500 without moving Playbacks around (MQ500 has 15 main playbacks compared to 10 on the MQ100). In this mode the MQ500 runs with only 10 main faders. Playbacks 11 to 34 are on an external Playback Wing.

Fixed the Exec buttons when set to Wing Playbacks.

Modified recording of Layouts so that the monitor mask is more intuitive - right screen on the right, left screen on the left.

Added extra option to Setup, View Windows, Screen 2 num boxes wide so that it is now possible to easily set the number of boxs on both the left and right internal screens in the MQ500. The option Force Windows on external monitor is now used exclusively for the external monitor - it is no longer used for the left hand screen on the MQ500.

The Force Windows on external monitor on a MQ500 now puts the windows on the external monitor rather than the left hand screen.

71.1.12. Automs

Added support for copying Automs in the Macro Window, View Autom.

Added description field in Macro Window, View Autom.

Added new Autom Trigger type - Message. When the autom is triggered MagicQ displays the description text in a Message box.

71.1.13. Colour picker

The new colour picker can be opened from the COLOUR PICKER top soft button in the Colour Window. It includes the following features:

  • Operates on the sub selection of heads and groups.
  • Select a colour using the colour wheel, RGB and Hue/Saturation faders, or pallettes.
  • Automatically converts colours to support CMY, RGB and HSI fixture types.
  • Use the fan mode to create colour gradient over the selected fixtures. This fans over hue and saturation, keeping a consistent intensity. Fanning options support symmetric or linear modes, and fanning over multi elements.
  • Select from the built in gel library.
  • In relative mode, use the faders to adjust the overall colour or saturation of fixtures.

71.1.14. Other changes

Added soft button in Playback Window to reset all playback rates to 100%.

Added Remove VDIM button in Patch, View Heads similar to Add VDIM. Both options require SHIFT to be held.

Added support for moving Layouts from one soft button to another.

71.2. Bug fixes

Fixed problem when selecting multiple groups with individual duplicate elements #14426

Fix for pixelmapping on Grids based on groups. This affected versions 1.7.4.1 to 1.7.4.3.

Improved synchronisation of MagicVis with consoles. MagicVis should now connect to consoles faster and more reliably. MagicVis will now better indicate what it’s trying to connect to. If it can’t find the last console it will automatically connect to the first console it finds on the network. Windows 10 users should check their firewall settings if MagicVis still fails to connect. Windows often identifies lighting networks as Public networks and by default will block incoming connections from those networks.

When selecting a ".hex" firmware file from a USB stick in the file manager, it is copied to the correct location on PCs if the Documents folder is in use.

Fixed problem when controlling main element of fixtures using encoders after having set duplicated elements - duplicated elements could get cleared.

Fixed reset when running FX in sync mode on presnalities with more than 100 duplicated elements.