Function of loading all parameters for selected heads into the programmer.


A protocol for transporting DMX over Ethernet LAN.


Intelligent heads support a number of different functions that can be controlled via DMX – typically pan, tilt, colour, gobo etc… Each of these functions that can be controlled by a separate DMX channel is referred to as an attribute.

Attribute Type

Attributes of intelligent heads are categorised into one of four types - Intensity, Position, Colour, Beam.

Battery Back-up

The console supports battery back up, as an option. If fitted, this ensures that if there is a temporary interruption to the console power supply, the console continues to function. The battery will last for a specified time (usually 15 minutes) before the power should be restored or the console shut down.


An attribute type - attributes of an intelligent head that modify the make up of the beam are categorised as beam attributes. Examples are the shutter, iris, gobo wheels and prism wheels.


A process of adjustment. Used on MagicQ to adjust the touch screen so that touching the screen in a particular position gives an accurate result.


The basic unit of control on the console. Each Universe has 512 channels.


A sequence of steps to modify channel values over time. On the MagicQ a chase is made up of a sequence of Cues in a Cue Stack.


An attribute type - attributes of an intelligent head that modify the colour of the beam are categorised as colour attributes. Examples are colour wheels and colour mixing attributes.


The Contrast for the wing LCD screens enables the viewing angle of the screens to be modified.


Crossfade of a chase or an FX refers to how changes are made to the output channels when moving from step to step of a chase or FX. Crossfade of 100% indicates a smooth fade from one value to the next. Crossfade of 0% indicates a snap from one value to the next.


The basic unit of storage on the console. A Cue stores level, timing and FX information for a single look.

Cue Stack

A sequence of Cues that can be played in order.

Cue Store

A list of all the Cues stored on the console.

Cue Stack Store

A list of all the Cues Stacks stored on the console.


Dead Black Out. The DBO button when pressed causes all HTP channels to be set to zero. On release all HTP channels are returned to their previous values.

Console Lamp

Low voltage lamp which connects into the rear panel. Used to light up the console surface. The console supports 2 or more console lamps depending on the number of attached wings.


DMX512 protocol.


Rotary dial used for easy control of parameters.


A method of connecting data equipment together in the form of a Local Area Network (LAN).


Method of modifying parameters using encoders whereby different changes are applied to the selected heads such that the parameter is fanned across the heads.

File Manager

A Window used for organising show data stored on the MagicQ internal disc and on external USB sticks.


For moving heads with 360 degree pan movement there is more than one setting for the pan and tilt attributes for each physical position. Flip modifies the pan and tilt attributes to the alternate settings.


FX is short for EFFECTS. The FX generator enables complex variations to be applied to parameters over time. For example a circle FX applied to the position attributes of a moving head causes it to move in a circle.


Coloured film that is placed in front of lights to modify the colour of the beam. The MagicQ stores a Gel colour for each dimmer, which makes identification and programming easy.


A generic dimmer channel. A head with a single channel which controls a dimmer from 0 to 100%.

Grand Master

The master fader which controls HTP levels for the entire console.


A patterned object placed in front of a light source to modify the shape of the beam. Intelligent heads typically contain one or more wheels of gobos.


An intelligent head


Loading a Cue into the Programmer.


An attribute type - the attribute of an intelligent head that controls the intensity of the mean. Often referred to as the dimmer.


The console includes an external keyboard, which connects into a socket on the back panel marked keyboard.


The numerical keypad situation to the bottom left of the console. The layout of the keypad is similar to that found on standard PC keyboards with the addition of @, THRU and FULL buttons for quick control of lamp intensities.


Local Area Network

MagicQ PC

The PC version of the MagicQ console – enables editing and running of shows from PCs.

Mark Cue

A special Cue for preloading LTP values prior to the following Cue.


The Playback Master can be configured to control the HTP level of the Playbacks or the HTP level of Add/Swap buttons.


A method of combining input and output channels. The console supports output of any input channels on any output channels.


Pointing device used to select items on a screen. The MagicQ supports an optional mouse for users who do not wish to use the touch screen.

Move When Dark

A Cue Stack Option that enables automatic pre-loading of LTP values for following Cues when heads are at zero intensity.

Multi Windows

MagicQ allows any of the Windows to be moved onto a remote PC using the MagicQ Multi Window PC application.


MagicQ supports multiple pages of Playbacks. The page can be selected through buttons or through the Page Window.


A value of a function that can be changed. Typically used to describe the parameters of an FX - such as size and speed.


The way of setting up the console so that it knows what lights are connected to it. The MagicQ supports a complete Window, the Patch Window for controlling patching.


A protocol for transporting DMX over Ethernet LAN.


The console supports Intensity, Position, Colour and Beam palettes. Entries in each palette can be used to quickly store and recall your favourite looks.


A fader or button which activates a Cue Stack. The console supports physical playbacks (faders and buttons) and also virtual playbacks through the Playbacks window.


An attribute type - attributes of an intelligent head that modify the position of the beam are categorised as position attributes. Pan and Tilt are Pan Lo and Tilt Lo are normally the only attributes of this type.


The functional area of the MagicQ where show data is set up before it is recorded into Cues.


Record button is used to record items into memory.

Record Merge

A method of merging the Programmer contents into an existing Cue

Record Remove

A method of removing the Programmer contents into an existing Cue


Loading the current outputs into the Programmer.


Offset between heads in an FX.


Short for Cue Stack.

Stack Store

Short for Cue Stack Store.

Touch Screen

The display supports a touch screen enabling functions of the console to be accessed by simply pressing the screen in the appropriate place.


A collection of 512 DMX channels.


Universal Serial Bus - a serial bus available on all new PCs and lap-tops since around 1996.

USB stick

A USB device for storing show data and for transferring data to or from PCs.


The console support several views for each Window, selectable using the top left soft buttons. In addition the console stores complete Window Layouts comprising the details of Window position and sizes. These can be recalled using CTRL and the top soft buttons.

Waveform FX

The core waveform FX contained on the console such as Circle, RGB, Sine, Pulse, etc… The waveform FX contains value information for up to 3 attributes and 1 or more heads.


MagicQ supports both programming (Mini, PC, Maxi) wings and playback (Playback, Execute, Extra) wings.