Chapter 19. Version 1.9.3.4

19.1. New Features

19.1.1. Cue Fader modes

Two new fader modes have been added for Stadium consoles with motorised faders - Cue Fader mode and Selected Heads Cue Fader mode. These fader modes operate in a similar way to the Intensities mode and the Sel Intensities mode - you can page through the different heads - but they operate on the Cue data rather than programmer data.

In Cue Fader mode the intensities of the heads in the current Cue (from the current playback, or selected from the Cue Window) are placed on the motorised faders. Moving the faders immediately edits those intensities within the Cue.

In Selected Heads Cue Fader mode the currently selected heads are shown. Any that are used in the currently selected Cue are shown active. Heads that are not in the currently selected Cue are non active. Moving a fader of a non active Head automatically adds that Head into the Cue at the level of the fader.

Pressing the GO button adds the intensity of that Head to the Cue at its current output level.

Pressing the Pause button in either mode removes the intensity for that Head from the Cue.

As with all changes to MagicQ show data, UNDO can be used to restore the Cue to its previous channel values if channels are accidentally added/changed/removed.

There is a shortcut to enter the Cue Fader mode - press and hold CUE and press the S button of the Playback. This makes that Playback the currently selected and also opens the CUE window showing the data.

Pressing PAUSE in the manual crossfade section returns to the normal Playback Fader mode, enabling quick return to playback.

The Cue Fader mode can also be entered/exited via the new UNFOLD CUE soft button in the Cue Window. The PREV CUE and NEXT CUE can be used to bump through Cues in a Cue Stack.

The Fader Mode toolbar has been remodelled to add the extra options. Now there is a dedicated Selected Heads button on the right hand side for selecting the Selected Heads modes.

19.1.2. Execute Window

There is now the option to add RELEASE using ASSIGN SPECIAL in the Execute Window. This will release all Cues and Cues Stacks in that Exec Grid. If Regions are in use then it will release all Cues and Cues Stacks within the region. If there are timing buttons within the region then any atcive time will be used for the release.

The Setup option Run in Execute has now been expanded to enable specifying of use of Exec Grid 2 to 10 instead of just using the current Grid.

The Setup option Playback Go/Pause use Execute Grid has now been expanded to enable selection of Grid 1, 2 and 3.

The Timecode + Clock option in Assign Special has been renamed Timecode + Clock + PB.

It is now possible to show the current page and next page in the Execute Window. Select ASSIGN SPECIAL, Timecode + TC + PB, and CUR PAGE or NEXT PAGE. #0019576

19.1.3. Prog Store

The MagicQ Programmer has been enhanced to support a Prog Store for live operation (busking). This is a store of 12 Programmer states that can be quickly stored and recalled with single button presses. The levels, times and FX in the Programmer are all stored.

Hidden from the user, MagicQ uses the Cue Store to store the Prog States as Cues - starting from the last Cue in the Cue Store, and naming them as Prog Store1 to Prog Store10. The Prog Store is saved into the show file, so the Prog Store survives a rest or power down.

The Prog Store can be accessed through SPECIAL buttons in the Exec Window. In the Exec Window, press ASSIGN SPECIAL and select PROG STORE. For each Prog Store item there are three possible actions - Record, Include and Activate. Each action is available for each of the 10 Prog Stores.

Pressing a REC PS button (e.g. REC PS1) records the current programmer state to that Prog Store. The button is shown active when programmed.

Pressing an INC PS button (e.g. INC PS1) includes the specified Prog Store back into the Programmer. The Programmer is automatically cleared before including - so the Programmer will contain only the contents of the specified Prog Store. Pressing a Inc PS button on a Prog Store that has not been recorded has no effect.

Pressing a REC PS button on an already recorded Prog Store overwrites the existing Prog Store. To modify an existing Prog Store, press the INC PS button, modify it, then press the REC PS button.

Pressing a REC PS button when the programmer is empty (cleared) causes the specified Prog Store to be removed.

Pressing an ACT PS button activates and releases that Prog Store as a Cue. If this Prog Store was the one active in the Programmer than the Programmer is cleared so that the Prog Store is now running as a Cue without the Programmer. The Prog Store can be activated and releases as a Cue any time until the Prog Store item is removed (by recording it again with the Programmer empty).

When pressing an ACT PS button, if there are any overlapping Prog Stores active then they are released. Overlapping means that the two Prog Stores control one or more of the same channels.

Pressing an INC PS button for a Prog Store that is active as a Cue also release the Cue so that control of that Prog Store will now be entirely from the Programmer. MagicQ will also release any other overlapping Prog Stores that are currently active.

A new Prog Store mode has been added to the 4x3 Execute Buttons on Stadium consoles - this enables easy access to the Prog Store function without needing to assign the Special buttons in the Exec window. The Prog Store mode shows 4 Prog Store items at a time each with a REC, INC and ACT button. Paging can be used to access all 12 Prog Stores.

19.1.4. Plot Grids

The algorithm for creating Grids from the Plot View has been improved to place multi elements in the grid and to keep relative positions with other elements.

Grids can now place every element into the grid, even if they are in the same location in the Plot View.

19.1.5. Other Changes

The Grand Master legend is now shown when Grand Master is set to functions other than Grand Master.

When using the Cue Stack 1, Cue Stack 2 or Cue Stack 3 on the Grand Master, Sub Master, or Crossfade Master the Cue name will be shown.

When merging Palettes from other show files MagicQ now matches the names and icons even if they are not in the same Palette IDs. Previously it would only merge a Palette if it was in the same ID in the current show and the imported show.

Added an extra Highlight option in High/Low no Beam - this ignores any Beam information in the Head file or Highlight/Lowlight Cue so that the Beam attributes such as Zoom come from the last used / programmer.

Renamed the Highlight options to reflect that High/Low is the default option for all Programming modes.

When copying linked, MagicQ now indicates linked in the status bar text. The Cue Window title now shows when a Cue is linked to other Cues.

On Stadium consoles when selecting Bank 2 or higher of Playbacks the Page displays show the bank number and any unused Playbacks are shown as Bank 2 to make it more obvious that these higher banks are used. This should avoid confusion when accidentally selecting these banks. It is also possible to return to Bank 1 from the Page window using the SET BANK 1 soft button.

The confirm box has been removed for setting the name on Palettes. Now that we support UNDO it is easy to revert any accidental naming.

In MagicQ PC when changing between standard panel modes and Stadium panel modes the window layout is now retained - previously all windows were closed.

The MQ500 Single Monitor panel mode has been upgraded to be a MQ500M Single Monitor panel mode.

The MQ250M panel mode has been enhanced to show the button backlight colours of the MQ250M.

19.2. Bug Fixes

Solo button in Execute Grid not working when changing size of button when using adjacent Solo buttons. Solo button in a Region worked ok. #0028836

Fix for next Scheduled event in Execute Window - it showed incorrectly if event was not on that day - corrected so it now only shows events from the same day, or ones that have no date specified. #0030810

Fix for stand alone MagicVis - fixture physical position and rotation was not updated correctly if net session ID on the console was non zero.

Fix for reset when changing pages between Cues with release times and FX. This only affected some shows with very specific settings.

Fix for Windows set to fixed number of rows on MQ500M and other consoles where the number of rows actually shown was incorrect. #0032009, #0031135

Fix for removing last Cue in Cue Stack that is set to not return to Step 1 on release, and then reactivating using FLASH button - it cold reset. #0032669

Fix for ALL + S of Playback to select the Heads in the Cue - was not working correctly. #0030701, #0032467

Fix for Execute Window View Max on Windows sometimes drawing content before switching to full screen mode and before the menu bar has been removed. #0032423

Fix for artefacts sometimes being left when the size of an Execute Window box is adjusted using the encoders. #0026001

Fix for coming out of highlight mode that left some lights not functioning till a clear. #0021017

The personality lowlight and lowlight Cue were not applied to 1 channel heads. #0027057

Fix for wrong indication of selected attribute in Head Editor, View Ranges and View Palettes #0028027

Fix for releasing of Exec Region FX also releasing other FX of same name in other regions. #0033036

Fix for VDIMs on Dup Elements could cause a reset on loading shows using larger number of universes affected 1.9.3.3 only.

Fix for setting multiple values in Palette View window - sometimes the wrong channel was set.

When running MagicQ in Stadium panel views such as Stadium Connect, the Exec, View Max was not shown full screen. #0033161

Fix for display of Page numbers on MQ250M when using Banks 2..X in MQ500M Banking compatibility mode. Previously in this case, the page buttons would work but the page indication did not update.

Fix for button playbacks 1..4 on MQ500M Wing that would not automatically go to 100% when Cue Stack set to toggle.

When loading show files MagicQ now performs extra checks on Cues to verify there are no duplicated channels in the Cue. Previously in some error situations Cues could end up with duplicated channels which would cause problems when readdressing / repatching.

When readdressing multiple heads to first free address (e.g +1-1) only the first head was using first free, the rest were following on. Changed so it finds a free address for each head separately.

Fixed PC Wing shortcuts POS+S, COL+S, BEAM+S to select the respective Palettes 1 to 10. These shortcuts no longer worked since Palette selection was removed from the top soft buttons in these windows. #0032651

Fix for reset in recent betas when removing Heads from a show with FX.

Fix for pressing 4x3 Macro buttons as Executes when command line had command syntax on it. In recent versions the 4z3 Macro button would not work when last key press was Group, Pos, Colour, Beam etc…

Fix for problem with Cues with the same Group FX in a Cue Stack, where the 2nd time the Group FX was activated it would not run. Occurred when only some attributes off the 1st instance of the Group FX were stopped whilst other attributes continued with the FX. Most likely to be seen with custom user FX that use many attributes.

Fix for Choose Head from USB Stick, ADV VIEW which did not work in 1.9.3.3. #0033342

Fix for importing 3D objects into visualiser in the patch window, up and forward axis can be chosen and work correctly. Also millimeters and centimetres added as unit options as well.

Fix for selecting two or more Group FX from the FX window. #0033317

Enabled RELEASE from the Execute Window to be used in Exec Window PRELOAD.

Modified so that Group FX will always run on all elements of Heads set to IND unless elements are specified in the Group. Previously if Group FX was set to DUP ELEMENTS then the FX would only run on the first element of Heads set to IND. #0033456

Fix for problem with Cue Stack option Flash always Swaps when used on Bank 2 or higher on Stadium consoles. The swap would not take effect until after Banks had been changed.

Fix for crash when deleting a Flash from the Timeline window. #0033621